Continuing the build-up to PAX East, Anet’s Andrew McLeod talks about his assigned area of GW2 game design: Crafting. McLeod takes the time to briefly guide us through the different Disciplines, the different ways to gather materials, and the crafting process.The article does not reveal too much depth, but it does reveal what seems like a pretty sound system in place. Hopefully not much of Anet’s favorite catch phrase will be necessary (to clarify, I mean “iteration”).
Essentially, there are 8 disciplines. 3 that deal with melee, ranged, or magical weapons; 3 that deal with heavy, medium, or light armors; and 2 auxillary: Jewelcrafting and Cooking. You can only have 2 disciplines at a time. There is an experience bar to gain more crafting skill in that discipline. There are no “gathering” disciplines. Simple stuff that comes pretty standard these days, right? Anet made some interesting tweaks to the normal, vanilla mmo crafting system.
To gear up for PAX East, the Arenanet blog machine has been spewing out updates and info on everything from new classes to old systems, especially for the purpose of showing exactly what they meant by an “iterative process.” In THIS article, Isaiah Cartwright takes a focused look at attributes in gw2 and how they have changed. Continue reading →
Ok, enough corny shenanigans. Let’s get down to business, I’ve waited too long to post this. Thanks to the powers that be (aka Arenanet, aka the provider for our Guild Wars 2 info addiction) have graciously dropped the embargo on the leaked GDC videos containing gameplay for the norn intro, the guardian and the thief professions. Continue reading →