I’m finding it hard to find the time to do prophecies after my old characters (pre-deleting) had already finished the campaign, especially since this is the hardest to solo. Luckily a guildmate helped me out.
I was impressed with how Anet integrated the ending to show how the world can change in the future and left strings untied because, in history, strings are always attached and nothing ever gets tied to a close. Life goes on, but war…war never changes. 😉
It was one of the more interesting final battles in gw, but was pretty cliche. It reminded me of big boss battles from console platforming games or action-rpgs.